Tutoring Through the Interface Laura Feibush, Penn State University LEARNING OUTCOMES/OBJECTIVESAfter completing the training, tutors should be able to:
MATERIALS NEEDED
INSTRUCTIONAL PLANIntroduction (app. 15-20 min.)Note: Italicized text in this section indicates additional instructions for trainers.
Recall a time (perhaps very recently!) when a technological issue disrupted a learning environment such as a class, a workshop, a study group, a meeting, or a tutoring session (this could be an online or in-person experience). How did you end up having to adapt to continue with the interaction/learning goals? Maybe you changed rooms, restarted your computer, or turned off your computer camera. Do you think that the learning experience was “successful” in spite of the mishap? How did it change the experience when you had to quickly solve the problem and carry on with your learning in a different, unexpected way? Things get even more interesting when technology comes more overtly into play. Consider: When was the last time you needed to use a new software for a learning experience? Was there a learning curve to it? Compare: Do you have “favorite” or “least favorite” programs for doing things? Why is that? It’s always a challenge (large or small) to get to know a new software, unless it’s extremely intuitive–almost as though the interface “disappears”–or we have a chance to try it in a relaxed environment. Then, right when we get comfortable, our favorite program reinstalls and includes a bunch of new features, some helpful but others confusing. For instance: When was the last time your Zoom software needed to install updates to improve its available features or security? Or maybe Gmail changed the layout of your inbox, and it took some time to get used to? Arrival point:
Body of Lesson (app. 35-40 min.)Part 1: Video PresentationFirst, participants will watch a 15-minute video (written and filmed by the author) which can be viewed at any time before the training session. The video provides context for synchronous tutoring approaches, quick tips to make the most of pre-session emails and video-conferencing setup (framing, lighting, etc.), and then focuses further on communicating through digital interfaces, covering concepts such as frames, screens, and features like chat and whiteboard functionalities. It then touches briefly upon reminders for post-appointment elements such as collecting tutee data or composing a follow-up email. Part 2: Role-Playing ActivityNext, students complete a five-minute free-write to create a “paper” for their mock sessions to focus on. The free-write is simply intended to generate content for the role-play session, so it can be on a topic of the students’ or the trainer’s choosing, or students can use a paper they are already working on. Then, tutors work in pairs to participate in a role-playing practice activity that they conduct in an online, synchronous platform for around 15-20 minutes. The tutors should use whatever software they expect to encounter as part of their tutoring for the role-play activity, such as Zoom or WCOnline, etc. One member of each pair will be given a prompt for the mock session, which will consist of different technical difficulties that could occur in a synchronous, online environment. Example prompts for role-playing technical mishaps are provided by the author below. They can also be generated by students or trainers based on their experiences or concerns. Have students generate a technical “worry” in the introduction to the lesson plan (above) or in addition to their free-write. Collect these and use them as prompts for different pairs. Administrators can decide exactly how they want to organize the activity: trainers can assign tutors 1-2 problems to contend with in their tutorials or give pairs a list of issues to choose from. If one technological problem is easily solved, tutors can keep the tutorial short (5-10 minutes), or tutors can be directed to conduct the mock tutorial for the full 15-20 minutes to observe how the technological issue affects the rest of the appointment. Sample mock session prompts:
Tutors conduct the role-play for 15-20 minutes by moving into breakout rooms or logging on to their chosen software. Based on their prompt, one participant may simulate disruptions or limitations to the tutorial. They then return to the main group at an appointed time to participate in Part 3 of the lesson. Conclusion (app. 10-15 min.)Part 3: Debriefing and Wrap-Up DiscussionLastly, all participants return to the main session to debrief on the role-play activity, to engage in a follow-up discussion that encourages application of lesson concepts, and to summarize, conclude, and potentially extend the lesson’s learning goals. Summary of main points from the informational video:
Main points from role-playing activity:
Review and debrief questions:
Integrate new practices:
ASSESSING FOR UNDERSTANDINGIn addition to the questions and activities listed at the conclusion of Part 3 of the lesson plan (above) here are other ideas for assessing understanding later in the term: Ask tutors to write or verbally reflect on how they handled unexpected challenges in one of their appointments. Organize a panel of veteran tutors to give advice to new tutors, or an AMA (Ask Me Anything) session for new tutors. Ask tutors to consider: what advice would you give to a brand-new tutor beginning to tutor online? Consider collecting data in end-of-session forms about whether the appointment was affected by technical difficulties. Collate the data bi-weekly or at the end of the term to identify and address problem areas. EXTENSIONS AND ADAPTATIONSFormat Adaptations:This lesson plan has a hybrid-flexible quality to it, allowing for ways to extend or condense the training. For instance, the video can be watched beforehand for “homework.” The role-play should take place in an online, synchronous environment, but it could happen either during a training meeting or coordinated remotely by each pair of participants. The follow-up discussion can happen synchronously online or be conducted in person. Trainers could also assign the paired role-play to be completed by the pairs at a time of their choosing before the group follow-up discussion. To do this, the trainer could simply email the pair assignments and each pair’s scenario. The most important thing is for the role-play to take place using synchronous, video conferencing software, so that the training will take place in the modality that will later be used for tutoring, as I mention above in the context statement. The questions I suggest in the Conclusion/Part 3 portion of the lesson plan above could be used to extend the training with an assignment (done individually or collaboratively). Alternate activities and discussion prompts for tailoring the lesson plan session to specific audiences/communities:Here, I offer several clusters of discussion questions that may serve to extend the lesson plan I outline above, and which connect the lesson plan’s focus on “technical difficulties” to other important conversations in the fields of writing center work, writing studies, student support, and diversity, equity, access, and inclusivity. They also provide points of departure for adapting the lesson plan to particular audiences and student populations.
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